NodeRecord
Single row of play history. Returned by SelectedNodes() and EvaluatedNodes().
public class NodeRecord
Inheritance System.Object → NodeRecord
Properties
NodeId
Uuid of the node that was played or evaluated.
public string NodeId { get; }
Property Value
WasPlayerSelection
True if this row records a player-initiated selection (a
SelectChoice call); false for nodes the runtime auto-
evaluated (jumps, system events, scene update nodes).
public bool WasPlayerSelection { get; }