NodeRecord

Single row of play history. Returned by SelectedNodes() and EvaluatedNodes().

public class NodeRecord

Inheritance System.Object → NodeRecord

Properties

NodeId

Uuid of the node that was played or evaluated.

public string NodeId { get; }
Property Value

System.String

WasPlayerSelection

True if this row records a player-initiated selection (a SelectChoice call); false for nodes the runtime auto- evaluated (jumps, system events, scene update nodes).

public bool WasPlayerSelection { get; }
Property Value

System.Boolean

Docs last synced: 2026-07-18
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