For writers
Author branching conversations visually.
Test your story before you ship it.
Visual node graph at any scale
A custom canvas editor with content-type colour coding, inline title editing, and level-of-detail rendering. Zoom in to work on a single node; zoom out to see the whole narrative flow at a glance.
Expression language with autocomplete
Conditions read like sentences. Syntax highlighting colours variables, functions, and operators differently; autocomplete suggests the right thing as you type. A "?" help panel opens a full quick reference next to every expression field.
Automated path testing + coverage heatmap
Play thousands of versions of your story to catch broken paths before players find them. The path tester surfaces what a static scan cannot — variable min/max violations, unreachable nodes with explanations, duration mismatches, infinite loops.
Results without leaving the editor
Every path-test run surfaces inside the editor — statistics, issues, and per-conversation breakdowns. Click any flagged node to jump straight to it. No terminal, no context switch.
Project correctness at a glance
Real-time validation surfaces errors on node cards, the minimap, the project tree, and inside the inspector. The Project Validator panel lists every error across the project in one place with click-to-navigate — dead-code flags, meter/bounds warnings, tag validation. Catch problems at edit time, not at playtest.
Story beats
Mark the narrative moments that matter inside your videos and audio — "player saw the betrayal," "player met Claire." The engine remembers which beats the player has actually seen, and at what importance. Your developers can build recaps, callbacks, and "previously on…" moments from story content you already wrote — no separate tracking system.
Canvas filters
Combine text, tag, act, and player filters with boolean operators. Right-click any node to filter by its tags or player. Find anything in any project size, instantly.
Single-player or multiplayer. Native from day one.
Author conversations across multiple players. Choices belong to players; the editor keeps it all straight.
Coming soon
Style-guide linting — rules like "max 25 words per choice" enforced at edit time.